Difference between revisions of "Scratchspace"
| (4 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
Pilgrimages. Definitely. | Pilgrimages. Definitely. | ||
| − | Guard forces. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy. | + | [[Guard forces]]. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy. |
| − | Armies? Definitely. Private ones. Per sub-city (public). Per region? Province? | + | [[Armies]]? Definitely. Private ones. Per sub-city (public). Per region? Province? |
| − | Pirates? There are large bodies of water - of course we have pirates! | + | [[Pirates]]? There are large bodies of water - of course we have pirates! |
| − | Clockworks? Probably in | + | Clockworks? Probably in [[Boilerworks]]. Clocks? Trains? Automatons? |
| − | Mines? Not much to find, easier to conjure. Some family-run mines exist. | + | Mines? Not much to find, easier to conjure. Some family-run mines exist. Obvious exception is [[the Winding]]. |
| − | Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials. | + | Undead? Would perhaps make most sense in [[Zil-Shahaar]]. [[Et-Gong]] has several prominent, undead officials. |
| − | Ruins. Orgram? Definitely Suno-Haiinah. | + | Ruins. [[Orgram]]? Definitely [[Suno-Haiinah]]. |
| − | The | + | [[The Celenes]] - demistate of lesbians? |
| − | + | [[Zil-Shahaar]] - sub-city so consumed by industry it never sees the sun. | |
| − | + | [[The Underside]] - entire subterranean sub-city, hidden beneath the surface under a regular sub-city. | |
| − | + | [[Zil-Shahaar]] - slaves. | |
| − | + | [[The Greens]] - Elven city center, cutting of trees forbidden. | |
| − | Zil-Shahaar | + | [[Black Market]] - [[Zil-Shahaar]] and [[Raszhan]]. |
| − | + | [[Wyrmwood]] - ambulating city. Sometimes on the back of a giant turtle, other times slowly growing out of ground, being constructed by a traveling circus, occasionally shows up within other cities 'having always been there'. | |
| − | City of | + | [[City of Oracles]] - [[Thelaash]] - gases in the air causes hallucinations. |
| − | The | + | [[The White City]] - an enormous cube of white marble inside which a city is carved. |
| − | + | Surviving a night in the [[Necropolis]] in The Winding grants some measure of undeath. | |
| − | + | [[The Carnival]] - traveling troupe of all manners of freaks. Gladly accepts new recruits, sometimes even if the recruits don't want to. | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
Latest revision as of 12:43, 4 July 2022
Golems - maintaining city? Only parts?
Pilgrimages. Definitely.
Guard forces. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy.
Armies? Definitely. Private ones. Per sub-city (public). Per region? Province?
Pirates? There are large bodies of water - of course we have pirates!
Clockworks? Probably in Boilerworks. Clocks? Trains? Automatons?
Mines? Not much to find, easier to conjure. Some family-run mines exist. Obvious exception is the Winding.
Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials.
Ruins. Orgram? Definitely Suno-Haiinah.
The Celenes - demistate of lesbians?
Zil-Shahaar - sub-city so consumed by industry it never sees the sun.
The Underside - entire subterranean sub-city, hidden beneath the surface under a regular sub-city.
Zil-Shahaar - slaves.
The Greens - Elven city center, cutting of trees forbidden.
Black Market - Zil-Shahaar and Raszhan.
Wyrmwood - ambulating city. Sometimes on the back of a giant turtle, other times slowly growing out of ground, being constructed by a traveling circus, occasionally shows up within other cities 'having always been there'.
City of Oracles - Thelaash - gases in the air causes hallucinations.
The White City - an enormous cube of white marble inside which a city is carved.
Surviving a night in the Necropolis in The Winding grants some measure of undeath.
The Carnival - traveling troupe of all manners of freaks. Gladly accepts new recruits, sometimes even if the recruits don't want to.