Difference between revisions of "Scratchspace"

From Termanistan - City of Spires
Jump to: navigation, search
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
Pilgrimages. Definitely.
 
Pilgrimages. Definitely.
  
Guard forces. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy.
+
[[Guard forces]]. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy.
  
Armies? Definitely. Private ones. Per sub-city (public). Per region? Province?
+
[[Armies]]? Definitely. Private ones. Per sub-city (public). Per region? Province?
  
Pirates? There are large bodies of water - of course we have pirates!
+
[[Pirates]]? There are large bodies of water - of course we have pirates!
  
Clockworks? Probably in the Boilerworks. Clocks? Trains? Automatons?
+
Clockworks? Probably in [[Boilerworks]]. Clocks? Trains? Automatons?
  
Mines? Not much to find, easier to conjure. Some family-run mines exist.
+
Mines? Not much to find, easier to conjure. Some family-run mines exist. Obvious exception is [[the Winding]].  
  
Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials.
+
Undead? Would perhaps make most sense in [[Zil-Shahaar]]. [[Et-Gong]] has several prominent, undead officials.
  
Ruins. Orgram? Definitely Suno-Haiinah.  
+
Ruins. [[Orgram]]? Definitely [[Suno-Haiinah]].
  
The Winding - almost like a gigantic open-pit mine. Terrace upon terrace descending into the ground.
+
[[The Celenes]] - demistate of lesbians?
  
The Celenes - demistate of lesbians?
+
[[Zil-Shahaar]] - sub-city so consumed by industry it never sees the sun.
  
Zil-Shahaar - sub-city so consumed by industry it never sees the sun.
+
[[The Underside]] - entire subterranean sub-city, hidden beneath the surface under a regular sub-city.
  
The Underside - entire subterranean sub-city, hidden beneath the surface under a regular sub-city.
+
[[Zil-Shahaar]] - slaves.
  
Zil-Shahaar - slaves.
+
[[The Greens]] - Elven city center, cutting of trees forbidden.
  
Zil-Shahaar - Sub-city of silence. Speaking in public outlawed long ago. Sign language used. Kids gagged or magically silenced.
+
[[Black Market]] - [[Zil-Shahaar]] and [[Raszhan]].
  
Tribes of Giants - Northwan, of course.
+
[[Wyrmwood]] - ambulating city. Sometimes on the back of a giant turtle, other times slowly growing out of ground, being constructed by a traveling circus, occasionally shows up within other cities 'having always been there'.
  
City of boats - giant city of houseboats, ever changing. Et-Gong.
+
[[City of Oracles]] - [[Thelaash]] - gases in the air causes hallucinations.
  
The Greens - Elven city center, cutting of trees forbidden.
+
[[The White City]] - an enormous cube of white marble inside which a city is carved.
  
Black Market - Zil-Shahaar and Raszhan.
+
Surviving a night in the [[Necropolis]] in The Winding grants some measure of undeath.
  
Wyrmwood - traveling city. Sometimes on the back of a giant turtle, other times slowly growing out of ground, being constructed by a traveling circus, occasionally shows up within other cities 'having always been there'.
+
[[The Carnival]] - traveling troupe of all manners of freaks. Gladly accepts new recruits, sometimes even if the recruits don't want to.
 
+
City of Oracles - Thelaash - gases in the air causes halluciations.
+
 
+
The White City - an enormous cube of white marble inside which a city is carved.
+
 
+
The Great d4 - an enormous black pyramid decorated with gold. Sits alone in the deserts of Raszhan.
+
 
+
Surviving a night in the necropolis in The Winding grants some measure of undeath.
+

Latest revision as of 12:43, 4 July 2022

Golems - maintaining city? Only parts?

Pilgrimages. Definitely.

Guard forces. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy.

Armies? Definitely. Private ones. Per sub-city (public). Per region? Province?

Pirates? There are large bodies of water - of course we have pirates!

Clockworks? Probably in Boilerworks. Clocks? Trains? Automatons?

Mines? Not much to find, easier to conjure. Some family-run mines exist. Obvious exception is the Winding.

Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials.

Ruins. Orgram? Definitely Suno-Haiinah.

The Celenes - demistate of lesbians?

Zil-Shahaar - sub-city so consumed by industry it never sees the sun.

The Underside - entire subterranean sub-city, hidden beneath the surface under a regular sub-city.

Zil-Shahaar - slaves.

The Greens - Elven city center, cutting of trees forbidden.

Black Market - Zil-Shahaar and Raszhan.

Wyrmwood - ambulating city. Sometimes on the back of a giant turtle, other times slowly growing out of ground, being constructed by a traveling circus, occasionally shows up within other cities 'having always been there'.

City of Oracles - Thelaash - gases in the air causes hallucinations.

The White City - an enormous cube of white marble inside which a city is carved.

Surviving a night in the Necropolis in The Winding grants some measure of undeath.

The Carnival - traveling troupe of all manners of freaks. Gladly accepts new recruits, sometimes even if the recruits don't want to.