Difference between revisions of "Scratchspace"
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Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials. | Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials. | ||
| − | Ruins. Orgram? Definitely Suno-Haiinah | + | Ruins. Orgram? Definitely Suno-Haiinah. |
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The Celenes - demistate of lesbians? | The Celenes - demistate of lesbians? | ||
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Zil-Shahaar - slaves. | Zil-Shahaar - slaves. | ||
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City of boats - giant city of houseboats, ever changing. Et-Gong. | City of boats - giant city of houseboats, ever changing. Et-Gong. | ||
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The White City - an enormous cube of white marble inside which a city is carved. | The White City - an enormous cube of white marble inside which a city is carved. | ||
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Surviving a night in the necropolis in The Winding grants some measure of undeath. | Surviving a night in the necropolis in The Winding grants some measure of undeath. | ||
The Carnival - traveling troupe of all manners of freaks. Gladly accepts new recruits, sometimes even if the recruits don't want to. | The Carnival - traveling troupe of all manners of freaks. Gladly accepts new recruits, sometimes even if the recruits don't want to. | ||
Revision as of 12:22, 24 June 2014
Golems - maintaining city? Only parts?
Pilgrimages. Definitely.
Guard forces. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy.
Armies? Definitely. Private ones. Per sub-city (public). Per region? Province?
Pirates? There are large bodies of water - of course we have pirates!
Clockworks? Probably in the Boilerworks. Clocks? Trains? Automatons?
Mines? Not much to find, easier to conjure. Some family-run mines exist.
Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials.
Ruins. Orgram? Definitely Suno-Haiinah.
The Celenes - demistate of lesbians?
Zil-Shahaar - sub-city so consumed by industry it never sees the sun.
The Underside - entire subterranean sub-city, hidden beneath the surface under a regular sub-city.
Zil-Shahaar - slaves.
City of boats - giant city of houseboats, ever changing. Et-Gong.
The Greens - Elven city center, cutting of trees forbidden.
Black Market - Zil-Shahaar and Raszhan.
Wyrmwood - ambulating city. Sometimes on the back of a giant turtle, other times slowly growing out of ground, being constructed by a traveling circus, occasionally shows up within other cities 'having always been there'.
City of Oracles - Thelaash - gases in the air causes halluciations.
The White City - an enormous cube of white marble inside which a city is carved.
Surviving a night in the necropolis in The Winding grants some measure of undeath.
The Carnival - traveling troupe of all manners of freaks. Gladly accepts new recruits, sometimes even if the recruits don't want to.