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Golems - maintaining city? Only parts?

Pilgrimages. Definitely.

Guard forces. Private? Automated? See Golems above? Hierarchy? The City loves hierarchy.

Armies? Definitely. Private ones. Per sub-city (public). Per region? Province?

Pirates? There are large bodies of water - of course we have pirates!

Clockworks? Probably in the Boilerworks. Clocks? Trains? Automatons?

Mines? Not much to find, easier to conjure. Some family-run mines exist.

Undead? Would perhaps make most sense in Zil-Shahaar. Et-Gong has several prominent, undead officials.

Ruins. Orgram? Definitely Suno-Haiinah.

The Winding - almost like a gigantic open-pit mine. Terrace upon terrace descending into the ground.

The Celenes - demistate of lesbians?

Zil-Shahaar - sub-city so consumed by industry it never sees the sun.

The Underside - entire subterranean sub-city, hidden beneath the surface under a regular sub-city.

Zil-Shahaar - slaves.

Zil-Shahaar - Sub-city of silence. Speaking in public outlawed long ago. Sign language used. Kids gagged or magically silenced.

Tribes of Giants - Northwan, of course.

City of boats - giant city of houseboats, ever changing. Et-Gong.

The Greens - Elven city center, cutting of trees forbidden.

Black Market - Zil-Shahaar and Raszhan.

Wyrmwood - traveling city. Sometimes on the back of a giant turtle, other times slowly growing out of ground, being constructed by a traveling circus, occasionally shows up within other cities 'having always been there'.

City of Oracles - Thelaash - gases in the air causes halluciations.